I have been one busy little Dev working on getting Undercog ready for Too Many Games and implementing the features that I want players to experience as well as making sure that the game gets a little prettier than the last time it was showed.
Rundown of Updates:
New control and animation system (based on player feedback)
Much Faster game play
More On Screen direction for demo
Some aesthetic upgrades to textures
More environmental elements
Loot/Equip screen and item swapping
New attacks added (charged punch and shockwave)
Radar system added
Improved collision detection for terrain
Better AI for each enemy with a state machine that includes “wander”, “forget” and attack behavior
New equitable items
Button Spamming bug fixed (this was a big one)
Player Death animation bug fixed
Audible cue for when “Repair Cycle” is ready to use.
Features still in progress
The screen to the right of the radar will be mission prompts by too many games
Icons and tool tips for the Inventory with better differentiation of equip items
Area way-points will be added to the radar screen to make navigation better
Death animations for enemies
Each time I show the game I get a lot of really good feedback and the community is helping make Undercog better every day!